ProgressiveMesh.TrimByFaces Method
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Language: |
Modifies the minimum and maximum level of detail (LOD) of a ProgressiveMesh object.
Definition
Visual Basic |
Public Sub TrimByFaces( _ ByVal newFacesMin As Integer, _ ByVal newFacesMax As Integer, _ ByRef faceRemap As Integer, _ ByRef vertRemap As Integer _ ) |
C# |
public void TrimByFaces( int newFacesMin, int newFacesMax, out int faceRemap, out int vertRemap ); |
C++ |
public: void TrimByFaces( int newFacesMin, int newFacesMax, [Out] int% faceRemap, [Out] int% vertRemap ); |
JScript |
public function TrimByFaces( newFacesMin : int, newFacesMax : int, faceRemap : int, vertRemap : int ); |
Parameters
newFacesMin
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System.Int32
New minimum number of faces. This value must fall between the current minimum and maximum number of faces. |
newFacesMax
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System.Int32
New maximum number of faces. This value must fall between the current minimum and maximum number of faces. |
faceRemap
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System.Int32[]
Array of one Int32 value per face that contains face remap information. |
vertRemap
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System.Int32[]
Array of one Int32 value per vertex that contains vertex remap information. |
Remarks
Exceptions
InvalidCallException
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The method call is invalid. For example, a method's parameter might contain an invalid value. |
OutOfMemoryException  |
Microsoft Direct3D could not allocate sufficient memory to complete the call. |
See Also
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