| ProgressiveMesh.TrimByFaces Method | Language: | 
      
      
      Modifies the minimum and maximum level of detail (LOD) of a ProgressiveMesh object.
      Definition
      
        
          
            | Visual Basic | Public Sub TrimByFaces( _ ByVal newFacesMin As Integer, _
 ByVal newFacesMax As Integer, _
 ByRef faceRemap As Integer, _
 ByRef vertRemap As Integer _
 )
 | 
          
            | C# | public void  TrimByFaces( int newFacesMin,
 int newFacesMax,
 out int faceRemap,
 out int vertRemap
 );
 | 
          
            | C++ | public: void TrimByFaces(
 int newFacesMin,
 int newFacesMax,
 [Out] int% faceRemap,
 [Out] int% vertRemap
 );
 | 
          
            | JScript | public function TrimByFaces( newFacesMin : int,
 newFacesMax : int,
 faceRemap : int,
 vertRemap : int
 );
 | 
        
      
      Parameters
      
        
          
            | newFacesMin | System.Int32 New minimum number of faces. This value must fall between the current minimum and maximum number of faces.
 | 
          
            | newFacesMax | System.Int32 New maximum number of faces. This value must fall between the current minimum and maximum number of faces.
 | 
          
            | faceRemap | System.Int32[] Array of one Int32
  value per face that contains face remap information. | 
          
            | vertRemap | System.Int32[] Array of one Int32
  value per vertex that contains vertex remap information. | 
        
      
      Remarks
      
        
          
            Exceptions
            
              | InvalidCallException | The method call is invalid. For example, a method's parameter might contain an invalid value. | 
            
              | OutOfMemoryException  | Microsoft Direct3D could not allocate sufficient memory to complete the call. | 
          
        
      
      See Also
      
      
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