ProgressiveMesh.TrimByVertices Method |
Language: |
Modifies the minimum and maximum level of detail (LOD) of a ProgressiveMesh object.
Visual Basic Public Sub TrimByVertices( _
ByVal newVerticesMin As Integer, _
ByVal newVerticesMax As Integer _
)C# public void TrimByVertices(
int newVerticesMin,
int newVerticesMax
);C++ public:
void TrimByVertices(
int newVerticesMin,
int newVerticesMax
);JScript public function TrimByVertices(
newVerticesMin : int,
newVerticesMax : int
);
newVerticesMin System.Int32
New minimum number of vertices. This value must fall between the current minimum and maximum number of vertices.newVerticesMax System.Int32
New maximum number of vertices. This value must fall between the current minimum and maximum number of vertices.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center