ProgressiveMesh.TrimByVertices Method
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Language: |
Modifies the minimum and maximum level of detail (LOD) of a ProgressiveMesh object.
Definition
| Visual Basic |
Public Sub TrimByVertices( _ ByVal newVerticesMin As Integer, _ ByVal newVerticesMax As Integer _ ) |
| C# |
public void TrimByVertices( int newVerticesMin, int newVerticesMax ); |
| C++ |
public: void TrimByVertices( int newVerticesMin, int newVerticesMax ); |
| JScript |
public function TrimByVertices( newVerticesMin : int, newVerticesMax : int ); |
Parameters
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newVerticesMin
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System.Int32
New minimum number of vertices. This value must fall between the current minimum and maximum number of vertices. |
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newVerticesMax
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System.Int32
New maximum number of vertices. This value must fall between the current minimum and maximum number of vertices. |
Remarks
Exceptions
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InvalidCallException
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The method call is invalid. For example, a method's parameter might contain an invalid value. |
OutOfMemoryException  |
Microsoft Direct3D could not allocate sufficient memory to complete the call. |
See Also
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