ProgressiveMesh.TrimByVertices Method
Language: Visual Basic C# C++ JScript (Show All)
Modifies the minimum and maximum level of detail (LOD) of a ProgressiveMesh object.
Definition
Visual Basic
Public Sub TrimByVertices ( _ ByVal newVerticesMin As Integer , _ ByVal newVerticesMax As Integer , _ ByRef faceRemap As Integer , _ ByRef vertRemap As Integer _ )
C#
public void TrimByVertices ( int newVerticesMin , int newVerticesMax , out int faceRemap , out int vertRemap );
C++
public: void TrimByVertices ( int newVerticesMin , int newVerticesMax , [Out] int % faceRemap , [Out] int % vertRemap );
JScript
public function TrimByVertices ( newVerticesMin : int , newVerticesMax : int , faceRemap : int , vertRemap : int );
Parameters
newVerticesMin
System.Int32
New minimum number of vertices. This value must fall between the current minimum and maximum number of vertices.
newVerticesMax
System.Int32
New maximum number of vertices. This value must fall between the current minimum and maximum number of vertices.
faceRemap
System.Int32[]
Array of one Int32 value per face that contains face remap information.
vertRemap
System.Int32[]
Array of one Int32 value per vertex that contains vertex remap information.
Remarks
Exceptions
InvalidCallException
The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryException
Microsoft Direct3D could not allocate sufficient memory to complete the call.
See Also
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center