PrtBuffer.PrtBuffer Constructor |
Language: |
Initializes a new instance of the PrtBuffer class.
Visual Basic Public Sub New( _
ByVal unmanagedObject As IntPtr _
)C# public PrtBuffer(
IntPtr unmanagedObject
);C++ public:
PrtBuffer(
IntPtr unmanagedObject
);JScript public function PrtBuffer(
unmanagedObject : IntPtr
);
unmanagedObject System.IntPtr
Pointer to an unmanaged Component Object Model (COM) ID3DXPRTBuffer interface. This parameter is useful for working with unmanaged applications from managed code. Not supported.
The PrtBuffer constructor creates a precomputed radiance transfer (PRT) buffer that can be compressed or filled by a simulator. This method creates per-pixel, per-vertex, or volume buffers.
When the buffer is created, all values are initialized to zero.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
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