Extracts coefficient data from a color channel of the buffer for a specified range of coefficients, and adds the data to a Texture object.
Definition
Visual Basic
Public Sub ExtractTexture( _ ByVal channel As Integer, _ ByVal startCoefficient As Integer, _ ByVal numberCoefficients As Integer, _ ByVal texture As Texture _ )
C#
public voidExtractTexture( intchannel, intstartCoefficient, intnumberCoefficients, Texturetexture );