PrtBuffer.LockBufferSingleArray Method |
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Locks a range of vertex or texel sample data and returns an array containing the locked buffer memory.
Visual Basic Public Function LockBufferSingleArray( _
ByVal start As Integer, _
ByVal numberSamples As Integer _
) As Single()C# public float[] LockBufferSingleArray(
int start,
int numberSamples
);C++ public:
array<float>^ LockBufferSingleArray(
int start,
int numberSamples
);JScript public function LockBufferSingleArray(
start : int,
numberSamples : int
) : float[];
start System.Int32
Starting index of the sample of vertex or texel data.numberSamples System.Int32
Number of vertices (or texels) sampled.
System.Single[]
Returns a floating-point array containing the locked buffer memory.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
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