PrtBuffer Class
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Used as a data buffer to store vertex and pixel data for use with precomputed radiance transfer (PRT) methods and functions.
Definition
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Events
Event
Description
Disposing
Occurs when the Dispose method is called or when the PrtBuffer object is finalized and collected by the garbage collector of the .NET common language runtime.
Methods
Method
Description
AddBuffer
Adds another buffer to the PrtBuffer and stores the results in PrtBuffer .
AttachGutterHelper
Associates a TextureGutterHelper object with the PrtBuffer object.
Dispose
Immediately releases the unmanaged resources used by the PrtBuffer object.
Equals
Returns a value that indicates whether the current instance is equal to a specified object.
EvaluateGutterHelper
Applies stored texture gutter data to a PrtBuffer texture buffer.
ExtractTexture
Extracts coefficient data from a color channel of the buffer for a specified range of coefficients, and adds the data to a Texture object.
ExtractToMesh
Extracts coefficient data from a single-channel buffer and adds the data to a Mesh object.
Finalize
Allows the PrtBuffer object to free resources before it is destroyed by the garbage collector.
FromFile
Loads into memory a PRT buffer that was saved to disk.
GetHashCode
Returns the hash code for the current instance.
GetObjectByValue
This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
LockBuffer
Locks a range of vertex or texel sample data and returns a GraphicsStream object containing the locked buffer memory.
LockBufferSingleArray
Locks a range of vertex or texel sample data and returns an array containing the locked buffer memory.
op_Equality
Compares the current instance of a class to another instance to determine whether they are the same.
op_Inequality
Compares the current instance of a class to another instance to determine whether they are different.
PrtBuffer
Initializes a new instance of the PrtBuffer class.
raise_Disposing
Raises the Microsoft.DirectX.Direct3D.PrtBuffer.Disposing event when called from within a derived class.
ReleaseGutterHelper
Disassociates an attached TextureGutterHelper object with the PrtBuffer object.
Resize
Changes the number of samples contained in the buffer.
Save
Saves a PRT buffer to disk.
ScaleBuffer
Multiplies every value in the buffer by a constant value.
UnlockBuffer
Unlocks the buffer locked by PrtBuffer.LockBuffer or PrtBuffer.LockBufferSingleArray .
UpdateUnmanagedPointer
Updates the unmanaged pointer for this PrtBuffer object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.
Properties
Property
Description
Disposed
Gets a value that indicates whether the object is disposed.
Height
Retrieves the height of the texture, in pixels.
IsTexture
Indicates whether the buffer contains a texture.
NumberChannels
Retrieves the number of color channels used in memory to store samples.
NumberCoefficients
Retrieves the number of scalars per color channel used in memory to store samples.
NumberSamples
Retrieves the number of vertices (or texels) sampled.
UnmanagedComPointer
Returns the unmanaged Component Object Model (COM) ID3DXPRTBuffer interface pointer.
Width
Retrieves the width of the texture , in pixels.
Inheritance Hierarchy
Class Information
Namespace
Microsoft.DirectX.Direct3D
Assembly
Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name
Microsoft.DirectX.Direct3DX,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492
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