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| PrtEngine.GetAdaptedMesh Method | Language: | 
Returns a mesh with modifications resulting from adaptive spatial sampling. The returned mesh contains only positions, normals, and texture coordinates (if defined).
Visual Basic Public Function GetAdaptedMesh( _ 
ByVal device As Device, _
ByVal vertRemap() As Integer, _
ByVal vertWeights() As Single _
) As MeshC# public Mesh GetAdaptedMesh( 
Device device,
int[] vertRemap,
float[] vertWeights
);C++ public: 
Mesh^ GetAdaptedMesh(
Device^ device,
array<int>^ vertRemap,
array<float>^ vertWeights
);JScript public function GetAdaptedMesh( 
device : Device,
vertRemap : int[],
vertWeights : float[]
) : Mesh;
device Microsoft.DirectX.Direct3D.Device 
The Device used to create the output mesh.vertRemap System.Int32[] 
A destination array containing the three original mesh vertices that are the parents of the current vertex.vertWeights System.Single[] 
A destination array containing blending factors for the vertRemap vertices.
Microsoft.DirectX.Direct3D.Mesh
The output Mesh object.
vertRemap and vertWeights can be used to interpolate any per-vertex value over the mesh.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. 
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