PrtEngine.ResampleBuffer Method |
Language: |
Resamples an input PrtBuffer object and saves it to an output PrtBuffer object. This method can be used to convert a vertex buffer to a texture buffer and vice-versa. It can also be used to convert single-channel buffers to 3-channel buffers and vice-versa.
Visual Basic Public Sub ResampleBuffer( _
ByVal bufferIn As PrtBuffer, _
ByVal bufferOut As PrtBuffer _
)C# public void ResampleBuffer(
PrtBuffer bufferIn,
PrtBuffer bufferOut
);C++ public:
void ResampleBuffer(
PrtBuffer^ bufferIn,
PrtBuffer^ bufferOut
);JScript public function ResampleBuffer(
bufferIn : PrtBuffer,
bufferOut : PrtBuffer
);
bufferIn Microsoft.DirectX.Direct3D.PrtBuffer
The input PrtBuffer object.bufferOut Microsoft.DirectX.Direct3D.PrtBuffer
The output PrtBuffer object.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center