System.Int32 Number of color channels to set in the mesh. Set to 1 to specify gray materials (R = G = B), or 3 to enable color bleeding effects. If you intend to change this parameter, first set the albedo using another method such as PrtEngine.SetPerTexelAlbedo or PrtEngine.SetPerVertexAlbedo.
setAlbedo
System.Boolean Set to true to set the albedo of the mesh to materials, overwriting all existing texel and vertex albedo values. Set to false to preserve all existing texel and vertex albedo values set by other methods; numberChannels must match the numberChannels parameter of the PrtBuffer constructor used to create the buffer.
lengthScale
System.Single Scale of the 3-D scene relative to a 1 mm cube. Used for subsurface scattering computations.