Sets a normal vector for each texel in a texture object. This method is used to store vertex normal vectors from a mesh (or interpolated vertex normals if pixel-based precomputed radiance transfer (PRT) is being computed).
Definition
Visual Basic
Public Sub SetPerTexelNormal( _ ByVal normalTexture As Texture _ )
C#
public voidSetPerTexelNormal( TexturenormalTexture );
public function SetPerTexelNormal( normalTexture : Texture );
Parameters
normalTexture
Microsoft.DirectX.Direct3D.Texture A Texture object that serves as an object space normal map in which to store normal vectors. The texture must have the same dimensions as PrtBuffer and must be able to store signed texture formats.