PrtEngine.SetPerVertexAlbedo Method
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Language: |
Sets an albedo value for each mesh vertex, overwriting previous albedo values.
Definition
Visual Basic |
Public Sub SetPerVertexAlbedo( _ ByVal dataIn As Array, _ ByVal numberChannel As Integer _ ) |
C# |
public void SetPerVertexAlbedo( Array dataIn, int numberChannel ); |
C++ |
public: void SetPerVertexAlbedo( Array^ dataIn, int numberChannel ); |
JScript |
public function SetPerVertexAlbedo( dataIn : Array, numberChannel : int ); |
Parameters
dataIn
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System.Array
An array of albedo data of the first sample. |
numberChannel
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System.Int32
Number of color channels to set. Set to 1 to specify gray materials (R = G = B), or 3 to enable color bleeding effects. |
Remarks
Exceptions
InvalidCallException
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The method call is invalid. For example, a method's parameter might contain an invalid value. |
OutOfMemoryException ![Leave Site](../../../../../../art/leave-site.gif) |
Microsoft Direct3D could not allocate sufficient memory to complete the call. |
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