| PrtEngine.SetPerVertexAlbedo Method | Language: | 
      
      
      Sets an albedo value for each mesh vertex, overwriting previous albedo values.
      Definition
      
        
          
            | Visual Basic | Public Sub SetPerVertexAlbedo( _ ByVal dataIn As Array, _
 ByVal numberChannel As Integer _
 )
 | 
          
            | C# | public void  SetPerVertexAlbedo( Array dataIn,
 int numberChannel
 );
 | 
          
            | C++ | public: void SetPerVertexAlbedo(
 Array^ dataIn,
 int numberChannel
 );
 | 
          
            | JScript | public function SetPerVertexAlbedo( dataIn : Array,
 numberChannel : int
 );
 | 
        
      
      Parameters
      
        
          
            | dataIn | System.Array An array of albedo data of the first sample.
 | 
          
            | numberChannel | System.Int32 Number of color channels to set. Set to 1 to specify gray materials (R = G = B), or 3 to enable color bleeding effects.
 | 
        
      
      Remarks
      
        
          
            Exceptions
            
              | InvalidCallException | The method call is invalid. For example, a method's parameter might contain an invalid value. | 
            
              | OutOfMemoryException  | Microsoft Direct3D could not allocate sufficient memory to complete the call. | 
          
        
      
      
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