RenderStateManager.FogEnd Property |
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Retrieves or sets the depth at which pixel or vertex fog effects end for linear fog mode.
Visual Basic Public Property FogEnd As Single C# public float FogEnd { get; set; } C++ public:
property float FogEnd {
float get();
void set(float value);
}JScript public function get FogEnd() : float
public function set FogEnd(float);
System.Single
This property is read/write.
Floating-point value that represents the ending depth to set or retrieve.
The default value is 1.0f. Depth is specified in world space for vertex fog, and in either device space [0.0, 1.0] or world space for pixel fog. For pixel fog, these values are in device space when the system uses z for fog calculations, or in world space when the system uses eye-relative fog (w-fog).
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