RenderStateManager.PointScaleEnable Property |
Language: |
Controls how the computation of size for point sprites is handled.
Visual Basic Public Property PointScaleEnable As Boolean C# public bool PointScaleEnable { get; set; } C++ public:
property bool PointScaleEnable {
bool get();
void set(bool value);
}JScript public function get PointScaleEnable() : boolean
public function set PointScaleEnable(boolean);
System.Boolean
This property is read/write.
When set to true, the point size is interpreted as a camera space value. To compute the final screen-space point size, it is scaled by the distance function and the frustum to viewport y-axis scaling. When set to false, the point size is interpreted as screen space and used directly.
The default value is false.
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.