| RenderStateManager.StencilZBufferFail Property | Language: | 
Retrieves or sets the stencil operation to perform if the stencil test passes and the depth test (z-test) fails.
Visual Basic Public Property StencilZBufferFail As StencilOperation C# public StencilOperation StencilZBufferFail { get; set; } C++ public: 
property StencilOperation StencilZBufferFail {
StencilOperation get();
void set(StencilOperation value);
}JScript public function get StencilZBufferFail() : StencilOperation 
public function set StencilZBufferFail(StencilOperation);
Microsoft.DirectX.Direct3D.StencilOperation
This property is read/write.
Value of the StencilOperation enumeration that represents the value of the stencil operation to set or retrieve.
The default value is StencilOperation.Keep.
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