RenderStateManager.Wrap8 Property |
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Retrieves or sets the texture-wrapping behavior for multiple sets of texture coordinates.
Visual Basic Public Property Wrap8 As WrapCoordinates C# public WrapCoordinates Wrap8 { get; set; } C++ public:
property WrapCoordinates Wrap8 {
WrapCoordinates get();
void set(WrapCoordinates value);
}JScript public function get Wrap8() : WrapCoordinates
public function set Wrap8(WrapCoordinates);
Microsoft.DirectX.Direct3D.WrapCoordinates
This property is read/write.
Combination of values from the WrapCoordinates enumeration to set or retrieve.
The default value for this render state is 0 (wrapping disabled in all directions).
Valid values for this render state can be any combination of WrapCoordinates.Zero (or Wrap.U), WrapCoordinates.One (or Wrap.V), WrapCoordinates.Two (or Wrap.W), and WrapCoordinates.Three. These cause the system to wrap in the direction of the first, second, third, and fourth dimensions, sometimes referred to as the s, t, r, and q directions, for a given texture.
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