RenderToEnvironmentMap Class
Language: Visual Basic C# C++ JScript (Show All)
Generalizes the process of rendering to environment maps. An environment map is used to texture-map scene geometry to provide a more sophisticated scene without using complex geometry. This class supports the creation of surfaces for the following kinds of geometry: cube, half sphere or hemispheric, parabolic, and sphere.
Definition
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Events
Event
Description
Disposing
Occurs when the Dispose method is called or when the RenderToEnvironmentMap object is finalized and collected by the garbage collector of the .NET common language runtime.
Lost
Occurs when an object is lost, normally immediately prior to a device reset.
Reset
Occurs after the RenderToEnvironmentMap .OnResetDevice method is called or after the Device is reset.
Methods
Method
Description
BeginCube
Initiates the rendering of a cubic environment map.
BeginHemisphere
Initiates the rendering of a hemisphere environment map.
BeginParabolic
Initiates the rendering of a parabolic environment map.
BeginSphere
Initiates the rendering of a spherical environment map.
Dispose
Immediately releases the unmanaged resources used by the RenderToEnvironmentMap object.
End
Ends a scene for an environmental map.
Equals
Returns a value that indicates whether the current instance is equal to a specified object.
Face
Initiates the drawing of each face of an environment map.
Finalize
Allows the RenderToEnvironmentMap object to free resources before it is destroyed by the garbage collector.
GetHashCode
Returns the hash code for the current instance.
GetObjectByValue
This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
OnLostDevice
Releases all references to video memory resources and deletes all state blocks .
OnResetDevice
Should be called after a device is reset and before any other methods are called, if Device.IsUsingEventHandlers is set to false .
op_Equality
Compares the current instance of a class to another instance to determine whether they are the same.
op_Inequality
Compares the current instance of a class to another instance to determine whether they are different.
raise_Disposing
Raises the Microsoft.DirectX.Direct3D.RenderToEnvironmentMap.Disposing event when called from within a derived class.
raise_Lost
Raises a RenderToEnvironmentMap .Lost event when called from within a derived class.
raise_Reset
Raises a RenderToEnvironmentMap .Reset event when called from within a derived class.
RenderToEnvironmentMap
Initializes a new instance of the RenderToEnvironmentMap class.
UpdateUnmanagedPointer
Updates the unmanaged pointer for this RenderToEnvironmentMap object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.
Properties
Inheritance Hierarchy
Class Information
Namespace
Microsoft.DirectX.Direct3D
Assembly
Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name
Microsoft.DirectX.Direct3DX,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492
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