SamplerStateManager Class
|
Language: |
Contains sampler states for the device.
Definition
Visual Basic |
NotInheritable Public Class SamplerStateManager Inherits Object |
C# |
public sealed class SamplerStateManager : Object |
C++ |
public ref class SamplerStateManager sealed : Object |
JScript |
public final class SamplerStateManager extends Object |
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Methods
Method |
Description |
ToString
|
Obtains a string representation of the current instance. |
Properties
Property |
Description |
AddressU
|
Retrieves or sets the texture-address mode for the u-coordinate. |
AddressV
|
Retrieves or sets the texture-address mode for the v-coordinate. |
AddressW
|
Retrieves or sets the texture-address mode for the w-coordinate. |
BorderColor
|
Retrieves or sets the border color. |
BorderColorValue
|
Retrieves or sets the border color. |
DMapOffset
|
Retrieves or sets the vertex offset in the presampled displacement map. |
ElementIndex
|
Retrieves or sets the element index to use when an element with multiple textures is assigned to the sampler. |
MagFilter
|
Retrieves or sets a magnification filter. |
MaxAnisotropy
|
Retrieves or sets the maximum anisotropy. |
MaxMipLevel
|
Retrieves or sets the LOD index of the largest map to use. |
MinFilter
|
Retrieves or sets a minification filter. |
MipFilter
|
Retrieves or sets a mipmap filter to use during minification. |
MipMapLevelOfDetailBias
|
Retrieves or sets the mipmap level of detail (LOD) bias. |
SrgbTexture
|
Determines whether to use gamma correction. |
Inheritance Hierarchy
Class Information
Namespace |
Microsoft.DirectX.Direct3D |
Assembly |
Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) |
Strong Name |
Microsoft.DirectX.Direct3D,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492 |
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.