ShaderLoader.CompileShaderFromFile Method

Language:

Definition

Visual Basic Public Shared Function CompileShaderFromFile( _
    ByVal file As String, _
    ByVal functionName As String, _
    ByVal includeFile As Include, _
    ByVal profile As String, _
    ByVal flags As ShaderFlags _
) As GraphicsStream
C# public static GraphicsStream CompileShaderFromFile(
    string file,
    string functionName,
    Include includeFile,
    string profile,
    ShaderFlags flags
);
C++ public:
static GraphicsStreamCompileShaderFromFile(
    Stringfile,
    StringfunctionName,
    IncludeincludeFile,
    Stringprofile,
    ShaderFlags flags
);
JScript public static function CompileShaderFromFile(
    file : String,
    functionName : String,
    includeFile : Include,
    profile : String,
    flags : ShaderFlags
) : GraphicsStream;

Parameters

file System.String
String that specifies the file name containing the shader code to compile.
functionName System.String
String that contains the name of the shader entry-point function where execution begins.
includeFile Microsoft.DirectX.Direct3D.Include
Reference to an Include object that provides access to include-file directives.
profile System.String
String containing the shader profile that determines the shader instruction set to use.
flags Microsoft.DirectX.Direct3D.ShaderFlags

Return Value

Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the compiled shader code, as well as any embedded debug and symbol table information.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
OutOfMemoryException Leave Site Microsoft Direct3D could not allocate sufficient memory to complete the call.


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