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| ShaderLoader.CompileShaderFromFile Method | Language: | 
Visual Basic Public Shared Function CompileShaderFromFile( _ 
ByVal file As String, _
ByVal functionName As String, _
ByVal includeFile As Include, _
ByVal profile As String, _
ByVal flags As ShaderFlags _
) As GraphicsStreamC# public static GraphicsStream CompileShaderFromFile( 
string file,
string functionName,
Include includeFile,
string profile,
ShaderFlags flags
);C++ public: 
static GraphicsStream^ CompileShaderFromFile(
String^ file,
String^ functionName,
Include^ includeFile,
String^ profile,
ShaderFlags flags
);JScript public static function CompileShaderFromFile( 
file : String,
functionName : String,
includeFile : Include,
profile : String,
flags : ShaderFlags
) : GraphicsStream;
file System.String 
String that specifies the file name containing the shader code to compile.functionName System.String 
String that contains the name of the shader entry-point function where execution begins.includeFile Microsoft.DirectX.Direct3D.Include 
Reference to an Include object that provides access to include-file directives.profile System.String 
String containing the shader profile that determines the shader instruction set to use.flags Microsoft.DirectX.Direct3D.ShaderFlags 
Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the compiled shader code, as well as any embedded debug and symbol table information.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call. 
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