ShaderLoader.CompileShaderFromFile Method |
Language: |
Visual Basic Public Shared Function CompileShaderFromFile( _
ByVal file As String, _
ByVal functionName As String, _
ByVal preprocessorDefines() As Macro, _
ByVal includeFile As Include, _
ByVal profile As String, _
ByVal flags As ShaderFlags, _
ByRef errorMessages As String, _
ByRef table As ConstantTable _
) As GraphicsStreamC# public static GraphicsStream CompileShaderFromFile(
string file,
string functionName,
Macro[] preprocessorDefines,
Include includeFile,
string profile,
ShaderFlags flags,
out string errorMessages,
out ConstantTable table
);C++ public:
static GraphicsStream^ CompileShaderFromFile(
String^ file,
String^ functionName,
array<Macro>^ preprocessorDefines,
Include^ includeFile,
String^ profile,
ShaderFlags flags,
[Out] String^% errorMessages,
[Out] ConstantTable^% table
);JScript public static function CompileShaderFromFile(
file : String,
functionName : String,
preprocessorDefines : Macro[],
includeFile : Include,
profile : String,
flags : ShaderFlags,
errorMessages : String,
table : ConstantTable
) : GraphicsStream;
file System.String
String that specifies the file name containing the shader code to compile.functionName System.String
String that contains the name of the shader entry-point function where execution begins.preprocessorDefines Microsoft.DirectX.Direct3D.Macro[]
Reference to a Macro object that describes the preprocessor definitions to use.includeFile Microsoft.DirectX.Direct3D.Include
Reference to an Include object that provides access to include-file directives.profile System.String
String containing the shader profile that determines the shader instruction set to use.flags Microsoft.DirectX.Direct3D.ShaderFlags
errorMessages System.String
String containing a listing of errors and warnings that were encountered during compilation. These are the same messages the debugger displays in debug mode.table Microsoft.DirectX.Direct3D.ConstantTable
Reference to a ConstantTable object that can be used to access shader constants.
Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the compiled shader code, as well as any embedded debug and symbol table information.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
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