ShaderLoader.CompileShaderFromStream Method

Language:

Definition

Visual Basic Public Shared Function CompileShaderFromStream( _
    ByVal data As Stream, _
    ByVal functionName As String, _
    ByVal preprocessorDefines() As Macro, _
    ByVal includeFile As Include, _
    ByVal profile As String, _
    ByVal flags As ShaderFlags, _
    ByRef errorMessages As String, _
    ByRef table As ConstantTable _
) As GraphicsStream
C# public static GraphicsStream CompileShaderFromStream(
    Stream data,
    string functionName,
    Macro[] preprocessorDefines,
    Include includeFile,
    string profile,
    ShaderFlags flags,
    out string errorMessages,
    out ConstantTable table
);
C++ public:
static GraphicsStreamCompileShaderFromStream(
    Streamdata,
    StringfunctionName,
    array<Macro>^ preprocessorDefines,
    IncludeincludeFile,
    Stringprofile,
    ShaderFlags flags,
    [Out] String^% errorMessages,
    [Out] ConstantTable^% table
);
JScript public static function CompileShaderFromStream(
    data : Stream,
    functionName : String,
    preprocessorDefines : Macro[],
    includeFile : Include,
    profile : String,
    flags : ShaderFlags,
    errorMessages : String,
    table : ConstantTable
) : GraphicsStream;

Parameters

data System.IO.Stream
A Stream Leave Site object that contains the shader code to compile.
functionName System.String
String that contains the name of the shader entry-point function where execution begins.
preprocessorDefines Microsoft.DirectX.Direct3D.Macro[]
Reference to a Macro object that describes the preprocessor definitions to use.
includeFile Microsoft.DirectX.Direct3D.Include
Reference to an Include object that provides access to include-file directives.
profile System.String
String containing the shader profile that determines the shader instruction set to use.
flags Microsoft.DirectX.Direct3D.ShaderFlags
errorMessages System.String
String containing a listing of errors and warnings that were encountered during compilation. These are the same messages the debugger displays in debug mode.
table Microsoft.DirectX.Direct3D.ConstantTable
Reference to a ConstantTable object that can be used to access shader constants.

Return Value

Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the compiled shader code.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
OutOfMemoryException Leave Site Microsoft Direct3D could not allocate sufficient memory to complete the call.


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