ShaderLoader.FromFile Method |
Language: |
Assembles a shader from a file.
Visual Basic Public Shared Function FromFile( _
ByVal sourceFile As String, _
ByVal includeFile As Include, _
ByVal flags As ShaderFlags _
) As GraphicsStreamC# public static GraphicsStream FromFile(
string sourceFile,
Include includeFile,
ShaderFlags flags
);C++ public:
static GraphicsStream^ FromFile(
String^ sourceFile,
Include^ includeFile,
ShaderFlags flags
);JScript public static function FromFile(
sourceFile : String,
includeFile : Include,
flags : ShaderFlags
) : GraphicsStream;
sourceFile System.String
String that specifies the file name containing the shader code to assemble.includeFile Microsoft.DirectX.Direct3D.Include
Reference to an Include object that provides access to include-file directives.flags Microsoft.DirectX.Direct3D.ShaderFlags
Value of the ShaderFlags enumeration that represents the shader compiler options to use.
Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the assembled shader code, as well as any embedded debug and symbol table information.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
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