ShaderLoader.FromFile Method

Language:

Assembles a shader from a file.

Definition

Visual Basic Public Shared Function FromFile( _
    ByVal sourceFile As String, _
    ByVal includeFile As Include, _
    ByVal flags As ShaderFlags, _
    ByRef compilationErrors As String _
) As GraphicsStream
C# public static GraphicsStream FromFile(
    string sourceFile,
    Include includeFile,
    ShaderFlags flags,
    out string compilationErrors
);
C++ public:
static GraphicsStreamFromFile(
    StringsourceFile,
    IncludeincludeFile,
    ShaderFlags flags,
    [Out] String^% compilationErrors
);
JScript public static function FromFile(
    sourceFile : String,
    includeFile : Include,
    flags : ShaderFlags,
    compilationErrors : String
) : GraphicsStream;

Parameters

sourceFile System.String
String that specifies the file name containing the shader code to assemble.
includeFile Microsoft.DirectX.Direct3D.Include
Reference to an Include object that provides access to include-file directives.
flags Microsoft.DirectX.Direct3D.ShaderFlags
Value of the ShaderFlags enumeration that represents the shader compiler options to use.
compilationErrors System.String
String containing a listing of errors and warnings that were encountered during compilation. These are the same messages the debugger displays in debug mode.

Return Value

Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the assembled shader code, as well as any embedded debug and symbol table information.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
OutOfMemoryException Leave Site Microsoft Direct3D could not allocate sufficient memory to complete the call.


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