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| ShaderLoader.FromFile Method | Language: | 
Assembles a shader from a file.
Visual Basic Public Shared Function FromFile( _ 
ByVal sourceFile As String, _
ByVal preprocessorDefines() As Macro, _
ByVal includeFile As Include, _
ByVal flags As ShaderFlags, _
ByRef compilationErrors As String _
) As GraphicsStreamC# public static GraphicsStream FromFile( 
string sourceFile,
Macro[] preprocessorDefines,
Include includeFile,
ShaderFlags flags,
out string compilationErrors
);C++ public: 
static GraphicsStream^ FromFile(
String^ sourceFile,
array<Macro>^ preprocessorDefines,
Include^ includeFile,
ShaderFlags flags,
[Out] String^% compilationErrors
);JScript public static function FromFile( 
sourceFile : String,
preprocessorDefines : Macro[],
includeFile : Include,
flags : ShaderFlags,
compilationErrors : String
) : GraphicsStream;
sourceFile System.String 
String that specifies the file name containing the shader code to assemble.preprocessorDefines Microsoft.DirectX.Direct3D.Macro[] 
Reference to a Macro object that describes the preprocessor definitions to use.includeFile Microsoft.DirectX.Direct3D.Include 
Reference to an Include object that provides access to include-file directives.flags Microsoft.DirectX.Direct3D.ShaderFlags 
Value of the ShaderFlags enumeration that represents the shader compiler options to use.compilationErrors System.String 
String containing a listing of errors and warnings that were encountered during compilation. These are the same messages the debugger displays in debug mode.
Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the assembled shader code, as well as any embedded debug and symbol table information.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call. 
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