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| ShaderLoader.FromStream Method | Language: | 
Assembles a shader from a stream.
Visual Basic Public Shared Function FromStream( _ 
ByVal sourceData As Stream, _
ByVal includeFile As Include, _
ByVal flags As ShaderFlags _
) As GraphicsStreamC# public static GraphicsStream FromStream( 
Stream sourceData,
Include includeFile,
ShaderFlags flags
);C++ public: 
static GraphicsStream^ FromStream(
Stream^ sourceData,
Include^ includeFile,
ShaderFlags flags
);JScript public static function FromStream( 
sourceData : Stream,
includeFile : Include,
flags : ShaderFlags
) : GraphicsStream;
sourceData System.IO.Stream 
A Streamobject that contains the shader code to assemble.
includeFile Microsoft.DirectX.Direct3D.Include 
Reference to an Include object that provides access to include-file directives.flags Microsoft.DirectX.Direct3D.ShaderFlags 
Value of the ShaderFlags enumeration that represents the shader compiler options to use.
Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the assembled shader code, as well as any embedded debug and symbol table information.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call. 
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