ShaderLoader.FromString Method |
Language: |
Assembles a shader from a string.
Visual Basic Public Shared Function FromString( _
ByVal sourceData As String, _
ByVal preprocessorDefines() As Macro, _
ByVal includeFile As Include, _
ByVal flags As ShaderFlags, _
ByRef compilationErrors As String _
) As GraphicsStreamC# public static GraphicsStream FromString(
string sourceData,
Macro[] preprocessorDefines,
Include includeFile,
ShaderFlags flags,
out string compilationErrors
);C++ public:
static GraphicsStream^ FromString(
String^ sourceData,
array<Macro>^ preprocessorDefines,
Include^ includeFile,
ShaderFlags flags,
[Out] String^% compilationErrors
);JScript public static function FromString(
sourceData : String,
preprocessorDefines : Macro[],
includeFile : Include,
flags : ShaderFlags,
compilationErrors : String
) : GraphicsStream;
sourceData System.String
String that contains the shader code to assemble.preprocessorDefines Microsoft.DirectX.Direct3D.Macro[]
Reference to a Macro object that describes the preprocessor definitions to use.includeFile Microsoft.DirectX.Direct3D.Include
Reference to an Include object that provides access to include-file directives.flags Microsoft.DirectX.Direct3D.ShaderFlags
Value of the ShaderFlags enumeration that represents the shader compiler options to use.compilationErrors System.String
String containing a listing of errors and warnings that were encountered during compilation. These are the same messages the debugger displays in debug mode.
Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the assembled shader code, as well as any embedded debug and symbol table information.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
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