ShaderLoader.GetPixelShaderProfile Method |
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Returns the name of the high-level shader language (HLSL) profile that is best suited to a given device.
Visual Basic Public Shared Function GetPixelShaderProfile( _
ByVal device As Device _
) As StringC# public static string GetPixelShaderProfile(
Device device
);C++ public:
static String^ GetPixelShaderProfile(
Device^ device
);JScript public static function GetPixelShaderProfile(
device : Device
) : String;
device Microsoft.DirectX.Direct3D.Device
Reference to the Device.
System.String
String that contains the HLSL profile name.
A shader profile specifies the assembly shader version to use and the capabilities available to the HLSL compiler when compiling a shader. The following table lists the supported pixel shader profiles.
Shader Profile Description ps_1_1 Compile to ps_1_1 version. ps_1_2 Compile to ps_1_2 version. ps_1_3 Compile to ps_1_3 version. ps_1_4 Compile to ps_1_4 version. ps_2_0 Compile to ps_2_0 version. ps_2_a Same as the ps_2_0 profile, with the following additional capabilities available for the compiler to target:
- Number of temporary registers (r#) is greater than or equal to 28.
- Arbitrary source swizzle.
- Gradient instructions: dsx, dsy.
- Predication.
- No dependent texture read limit.
- No limit for the number of texture instructions.
ps_2_sw Compile to ps_2_sw version.
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