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| SimplificationMesh.Clone Method | Language: | 
Clones, or copies, a SimplificationMesh object.
Visual Basic Public Function Clone( _ 
ByVal options As MeshFlags, _
ByVal declaration() As VertexElement, _
ByVal device As Device _
) As MeshC# public Mesh Clone( 
MeshFlags options,
VertexElement[] declaration,
Device device
);C++ public: 
Mesh^ Clone(
MeshFlags options,
array<VertexElement>^ declaration,
Device^ device
);JScript public function Clone( 
options : MeshFlags,
declaration : VertexElement[],
device : Device
) : Mesh;
options Microsoft.DirectX.Direct3D.MeshFlags 
Mesh creation options, indicated through one or more MeshFlags flags (excepting the Simplify* and Optimize* flags).declaration Microsoft.DirectX.Direct3D.VertexElement[] 
Vertex data, defined with an array of VertexElement structures.device Microsoft.DirectX.Direct3D.Device 
The Device object associated with the mesh.
Microsoft.DirectX.Direct3D.Mesh
Address of a pointer to a Mesh object that represents the cloned mesh.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call. 
Simplify a Mesh
This example demonstrates how to simplify a mesh.
The mesh is simplified by 25 vertices.
In the following C# code example, mesh is assumed to be a Mesh instance that has been properly loaded and cleaned, adjacency is a GraphicsStream instance that contains the mesh adjacency data, and device is the rendering Device.
[C#]
SimplificationMesh simplifiedMesh = new SimplificationMesh(mesh, adjacency); simplifiedMesh.ReduceVertices(mesh.NumberVertices - 25); mesh.Dispose(); mesh = simplifiedMesh.Clone(simplifiedMesh.Options.Value, simplifiedMesh.VertexFormat, device); simplifiedMesh.Dispose();
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