SimplificationMesh.CloneProgressiveMesh Method

Language:

Clones a progressive mesh object.

Definition

Visual Basic Public Function CloneProgressiveMesh( _
    ByVal options As MeshFlags, _
    ByVal vertexFormat As VertexFormats, _
    ByVal device As Device, _
    ByRef vertexRemapOut As Integer, _
    ByRef errorsByFace As Single _
) As ProgressiveMesh
C# public ProgressiveMesh CloneProgressiveMesh(
    MeshFlags options,
    VertexFormats vertexFormat,
    Device device,
    out int vertexRemapOut,
    out float errorsByFace
);
C++ public:
ProgressiveMeshCloneProgressiveMesh(
    MeshFlags options,
    VertexFormats vertexFormat,
    Devicedevice,
    [Out] intvertexRemapOut,
    [Out] floaterrorsByFace
);
JScript public function CloneProgressiveMesh(
    options : MeshFlags,
    vertexFormat : VertexFormats,
    device : Device,
    vertexRemapOut : int,
    errorsByFace : float
) : ProgressiveMesh;

Parameters

options Microsoft.DirectX.Direct3D.MeshFlags
Mesh creation options, indicated by one or more MeshFlags flags (excepting the Simplify* and Optimize* flags).
vertexFormat Microsoft.DirectX.Direct3D.VertexFormats
Vertex format of the mesh, indicated by one or more VertexFormats members.
device Microsoft.DirectX.Direct3D.Device
The Device object associated with the mesh.
vertexRemapOut System.Int32[]
Array that contains the index for each vertex.
errorsByFace System.Single[]
Array that contains error values.

Return Value

Microsoft.DirectX.Direct3D.ProgressiveMesh
A ProgressiveMesh object that represents the cloned progressive mesh.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
CannotAttributeSortException Attribute sort is not supported as an optimization technique.
OutOfMemoryException Leave Site Microsoft Direct3D could not allocate sufficient memory to complete the call.


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