SimplificationMesh.SimplificationMesh Constructor

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How Do I...?

Creates a new instance of the SimplificationMesh class.

Definition

Visual Basic Public Sub New( _
    ByVal unmanagedObject As IntPtr _
)
C# public SimplificationMesh(
    IntPtr unmanagedObject
);
C++ public:
 SimplificationMesh(
    IntPtr unmanagedObject
);
JScript public function SimplificationMesh(
    unmanagedObject : IntPtr
);

Parameters

unmanagedObject System.IntPtr
Pointer to an unmanaged Component Object Model (COM) ID3DXSPMesh interface. This parameter is useful for working with unmanaged applications from managed code. Not supported.

Remarks

If param_AttributeWeights_vertexAttributeWeights is omitted, the following values are assigned to the default AttributeWeights structure (C# code shown).

[C#]
AttributeWeights aWeights; aWeights.Position = 1.0; aWeights.Boundary = 1.0; aWeights.Normal = 1.0; aWeights.Diffuse = 0.0; aWeights.Specular = 0.0; aWeights.Tex[8] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0};

This default structure is what most applications should use because it considers only geometric and normal adjustment. Only in special cases do the other member fields need to be modified.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
CannotAttributeSortException Attribute sort is not supported as an optimization technique.
OutOfMemoryException Leave Site Microsoft Direct3D could not allocate sufficient memory to complete the call.

How Do I...?

Simplify a Mesh

This example demonstrates how to simplify a mesh.

The mesh is simplified by 25 vertices.

In the following C# code example, mesh is assumed to be a Mesh instance that has been properly loaded and cleaned, adjacency is a GraphicsStream instance that contains the mesh adjacency data, and device is the rendering Device.

              [C#]
              
SimplificationMesh simplifiedMesh = new SimplificationMesh(mesh, adjacency); simplifiedMesh.ReduceVertices(mesh.NumberVertices - 25); mesh.Dispose(); mesh = simplifiedMesh.Clone(simplifiedMesh.Options.Value, simplifiedMesh.VertexFormat, device); simplifiedMesh.Dispose();


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