|   |   |   | 
| SimplificationMesh.ReduceVertices Method | Language: | 
Reduces the number of vertices in a simplification mesh.
Visual Basic Public Sub ReduceVertices( _ 
ByVal vertices As Integer _
)C# public void ReduceVertices( 
int vertices
);C++ public: 
void ReduceVertices(
int vertices
);JScript public function ReduceVertices( 
vertices : int
);
vertices System.Int32 
Number of vertices by which to reduce the primitive count.
This method performs edge collapses to reduce the number of primitives to the value specified in param_Int32_vertices. Note that, due to certain restrictions, it is not always possible to reduce a mesh to the requested value.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. 
Simplify a Mesh
This example demonstrates how to simplify a mesh.
The mesh is simplified by 25 vertices.
In the following C# code example, mesh is assumed to be a Mesh instance that has been properly loaded and cleaned, adjacency is a GraphicsStream instance that contains the mesh adjacency data, and device is the rendering Device.
[C#]
SimplificationMesh simplifiedMesh = new SimplificationMesh(mesh, adjacency); simplifiedMesh.ReduceVertices(mesh.NumberVertices - 25); mesh.Dispose(); mesh = simplifiedMesh.Clone(simplifiedMesh.Options.Value, simplifiedMesh.VertexFormat, device); simplifiedMesh.Dispose();
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
        
          Feedback? Please provide us with your comments on this topic.
			
        
        
	   		For more help, visit the DirectX Developer Center