SimplificationMesh.ReduceVertices Method |
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Reduces the number of vertices in a simplification mesh.
Visual Basic Public Sub ReduceVertices( _
ByVal vertices As Integer _
)C# public void ReduceVertices(
int vertices
);C++ public:
void ReduceVertices(
int vertices
);JScript public function ReduceVertices(
vertices : int
);
vertices System.Int32
Number of vertices by which to reduce the primitive count.
This method performs edge collapses to reduce the number of primitives to the value specified in param_Int32_vertices. Note that, due to certain restrictions, it is not always possible to reduce a mesh to the requested value.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
Simplify a Mesh
This example demonstrates how to simplify a mesh.
The mesh is simplified by 25 vertices.
In the following C# code example, mesh is assumed to be a Mesh instance that has been properly loaded and cleaned, adjacency is a GraphicsStream instance that contains the mesh adjacency data, and device is the rendering Device.
[C#]
SimplificationMesh simplifiedMesh = new SimplificationMesh(mesh, adjacency); simplifiedMesh.ReduceVertices(mesh.NumberVertices - 25); mesh.Dispose(); mesh = simplifiedMesh.Clone(simplifiedMesh.Options.Value, simplifiedMesh.VertexFormat, device); simplifiedMesh.Dispose();
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