SimplificationMesh Class
Language: Visual Basic C# C++ JScript (Show All)
Manipulates simplification mesh objects.
Definition
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Events
Event
Description
Disposing
Occurs when the Dispose method is called or when the SimplificationMesh object is finalized and collected by the garbage collector of the .NET common language runtime.
Methods
Method
Description
Clone
Clones, or copies, a SimplificationMesh object.
CloneProgressiveMesh
Clones a progressive mesh object.
Dispose
Immediately releases the unmanaged resources used by the SimplificationMesh object.
Equals
Returns a value that indicates whether the current instance is equal to a specified object.
Finalize
Allows the SimplificationMesh object to free resources before it is destroyed by the garbage collector.
GetHashCode
Returns the hash code for the current instance.
GetObjectByValue
This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
op_Equality
Compares the current instance of a class to another instance to determine whether they are the same.
op_Inequality
Compares the current instance of a class to another instance to determine whether they are different.
raise_Disposing
Raises the Microsoft.DirectX.Direct3D.SimplificationMesh.Disposing event when called from within a derived class.
ReduceFaces
Reduces the number of faces in a simplification mesh.
ReduceVertices
Reduces the number of vertices in a simplification mesh.
SimplificationMesh
Creates a new instance of the SimplificationMesh class.
UpdateUnmanagedPointer
Updates the unmanaged pointer for this SimplificationMesh object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.
Properties
Property
Description
Declaration
Retrieves a declaration that describes the vertices in a mesh.
Device
Retrieves the device object associated with a simplification mesh.
Disposed
Gets a value that indicates whether the object is disposed.
MaxFaces
Retrieves the maximum number of faces that a simplification mesh can support.
MaxVertices
Retrieves the maximum number of vertices that a simplification mesh can support.
NumberFaces
Retrieves the number of faces in the simplification mesh.
NumberVertices
Retrieves the number of vertices in the simplification mesh.
Options
Retrieves the mesh options enabled for the current simplification mesh at creation time.
UnmanagedComPointer
Returns the unmanaged Component Object Model (COM) ID3DXSPMesh interface pointer.
VertexAttributeWeights
Retrieves the per-vertex attribute weights used to create a SimplificationMesh object.
VertexFormat
Retrieves the VertexFormats of the vertices in the SimplificationMesh .
VertexWeights
Retrieves the per-vertex weights used to create the SimplificationMesh object.
Inheritance Hierarchy
Remarks
A simplification mesh is used to simplify a given mesh to a lower number of faces.
Class Information
Namespace
Microsoft.DirectX.Direct3D
Assembly
Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name
Microsoft.DirectX.Direct3DX,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492
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