SkinInformation.ConvertToBlendedMesh Method

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Takes an existing mesh and returns a new mesh with per-vertex blend weights and a bone combination table. The table describes which bones affect which subsets of the mesh.

Definition

Visual Basic Public Function ConvertToBlendedMesh( _
    ByVal mesh As Mesh, _
    ByVal options As MeshFlags, _
    ByVal adjacencyIn() As Integer, _
    ByRef maxFaceInfluence As Integer, _
    ByRef boneCombinationTable As BoneCombination _
) As Mesh
C# public Mesh ConvertToBlendedMesh(
    Mesh mesh,
    MeshFlags options,
    int[] adjacencyIn,
    out int maxFaceInfluence,
    out BoneCombination boneCombinationTable
);
C++ public:
MeshConvertToBlendedMesh(
    Meshmesh,
    MeshFlags options,
    array<int>^ adjacencyIn,
    [Out] intmaxFaceInfluence,
    [Out] BoneCombinationboneCombinationTable
);
JScript public function ConvertToBlendedMesh(
    mesh : Mesh,
    options : MeshFlags,
    adjacencyIn : int[],
    maxFaceInfluence : int,
    boneCombinationTable : BoneCombination
) : Mesh;

Parameters

mesh Microsoft.DirectX.Direct3D.Mesh
Source Mesh.
options Microsoft.DirectX.Direct3D.MeshFlags
A MeshFlags object that specifies creation options for the new mesh.
adjacencyIn System.Int32[]
Array that contains the input mesh adjacency information.
maxFaceInfluence System.Int32
Integer that contains the maximum number of bone influences required per vertex for the current skinning method.
boneCombinationTable Microsoft.DirectX.Direct3D.BoneCombination[]
Array of BoneCombination objects.

Return Value

Microsoft.DirectX.Direct3D.Mesh
A Mesh object that represents the new mesh.

Remarks

Each element in the remap arrays specifies the previous index for that position. For example, if a vertex is in position 3 but is remapped to position 5, the fifth element of vertexRemap contains 3.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.


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