SkinInformation Class
Language: Visual Basic C# C++ JScript (Show All)
Manipulates bone matrices, which are used to skin vertex data for animation.
Definition
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Events
Event
Description
Disposing
Occurs when the Dispose method is called or when the SkinInformation object is finalized and collected by the garbage collector of the .NET common language runtime.
Methods
Method
Description
Clone
Clones a SkinInformation object.
ConvertToBlendedMesh
Takes an existing mesh and returns a new mesh with per-vertex blend weights and a bone combination table. The table describes which bones affect which subsets of the mesh.
ConvertToIndexedBlendedMesh
Takes an existing mesh and returns a new mesh with per-vertex blend weights, indices, and a bone combination table. The table describes which bone palettes affect which subsets of the mesh.
Dispose
Immediately releases the unmanaged resources used by the SkinInformation object.
Equals
Returns a value that indicates whether the current instance is equal to a specified object.
Finalize
Allows the SkinInformation object to free resources before it is destroyed by the garbage collector.
GetBoneInfluence
Retrieves the vertices and weights that a bone influences.
GetBoneName
Retrieves the bone name from the bone index.
GetBoneOffsetMatrix
Retrieves the bone offset matrix.
GetHashCode
Returns the hash code for the current instance.
GetMaxFaceInfluences
Retrieves the maximum face influences in a triangle mesh with the specified index buffer.
GetNumBoneInfluences
Retrieves the number of influences for a bone.
GetObjectByValue
This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
op_Equality
Compares the current instance of a class to another instance to determine whether they are the same.
op_Inequality
Compares the current instance of a class to another instance to determine whether they are different.
raise_Disposing
Raises the Microsoft.DirectX.Direct3D.SkinInformation.Disposing event when called from within a derived class.
Remap
Updates bone influence information to match vertices after they are reordered.
SetBoneInfluence
Sets the influence value for a bone.
SetBoneName
Sets the bone name associated with a bone number.
SetBoneOffsetMatrix
Sets the bone offset matrix.
SkinInformation
Initializes a new instance of the SkinInformation class.
UpdateSkinnedMesh
Applies software skinning to target vertices that are based on the current matrices.
UpdateUnmanagedPointer
Updates the unmanaged pointer for this SkinInformation object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.
Properties
Inheritance Hierarchy
Class Information
Namespace
Microsoft.DirectX.Direct3D
Assembly
Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name
Microsoft.DirectX.Direct3DX,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492
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