SphericalHarmonics.Add Method |
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Adds two spherical harmonic (SH) vectors together; in other words, Out[i] = A[i] + B[i].
Visual Basic Public Shared Sub Add( _
ByVal output As GraphicsStream, _
ByVal order As Integer, _
ByVal vectorA() As Single, _
ByVal vectorB() As Single _
)C# public static void Add(
GraphicsStream output,
int order,
float[] vectorA,
float[] vectorB
);C++ public:
static void Add(
GraphicsStream^ output,
int order,
array<float>^ vectorA,
array<float>^ vectorB
);JScript public static function Add(
output : GraphicsStream,
order : int,
vectorA : float[],
vectorB : float[]
);
output Microsoft.DirectX.GraphicsStream
A GraphicsStream object that represents the output coefficients.order System.Int32
Order of the SH evaluation. Must be in the range of SphericalHarmonics.MinimumOrder to SphericalHarmonics.MaximumOrder, inclusive. The evaluation generates order2 coefficients. The degree of the evaluation is order - 1.vectorA System.Single[]
An array of floating point values that represent the first SH vector to add to the second vector.vectorB System.Single[]
An array of floating point values that represent the second SH vector to add to the first vector.
Each coefficient of the basis function Ylm is stored at location l2 + m + l, where:
- l is the degree of the basis function.
- m is the basis function index for the given l value and ranges from -l to l, inclusive.
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