Sprite.End Method |
Language: |
Restores the device to the state it was in before Sprite.Begin was called.
Visual Basic Public Sub End() C# public void End(); C++ public:
void End();JScript public function End();
Sprite.End cannot be used as a substitute for either Device.EndScene or RenderToSurface.EndScene.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
Draw A Sprite
This example demonstrates how to draw a sprite.
To draw a sprite:
- Call Sprite.Begin to prepare the device for drawing sprites.
- Call Sprite.Draw2D to render the sprite.
- Call Sprite.End to signal the end of this batch of sprites.
In the following C# code example, sprite is assumed to be the rendered Sprite object. The texture variable is a loaded Texture object.
[C#]
sprite.Begin(SpriteFlags.None); sprite.Draw2D(texture, Rectangle.Empty, Rectangle.Empty, new Point(5.0f, 5.0f), Color.White); sprite.End();
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center