Sprite.Transform Property |
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Retrieves or sets a Matrix object.
Visual Basic Public Property Transform As Matrix C# public Matrix Transform { get; set; } C++ public:
property Matrix Transform {
Matrix get();
void set(Matrix value);
}JScript public function get Transform() : Matrix
public function set Transform(Matrix);
Microsoft.DirectX.Matrix
This property is read/write.
A Matrix object used to transform a Sprite object.
The following C# code fragment demonstrates the use of Transform.
[C#]
using Microsoft.DirectX.Direct3D; Sprite s = new Sprite(device); Matrix m = new Matrix(); // Set Sprite.Transform s.Transform = m; // Retrieve the matrix m = s.Transform;
Exceptions
Direct3DXException Occurs if the method fails.
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