Sprite Class
Language: Visual Basic C# C++ JScript (Show All)
Provides methods and properties that simplify the process of drawing sprites using Microsoft Direct3D.
Definition
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Events
Event
Description
Disposing
Occurs when the Dispose method is called or when the Sprite object is finalized and collected by the garbage collector of the .NET common language runtime.
Lost
Occurs when an object is lost, normally immediately prior to a device reset.
Reset
Occurs after the Sprite.OnResetDevice method is called or after the Device is reset.
Methods
Method
Description
Begin
Prepares a device for drawing sprites.
Dispose
Immediately releases the unmanaged resources used by the Sprite object.
Draw
Adds a sprite to the list of batched sprites.
Draw2D
Adds a sprite to the list of batched sprites. Used for presentation in 2-D space.
End
Restores the device to the state it was in before Sprite .Begin was called.
Equals
Returns a value that indicates whether the current instance is equal to a specified object.
Finalize
Allows the Sprite object to free resources before it is destroyed by the garbage collector.
Flush
Forces all batched sprites to be submitted to the device.
GetHashCode
Returns the hash code for the current instance.
GetObjectByValue
This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
OnLostDevice
Releases all references to video memory resources and deletes all state blocks .
OnResetDevice
Should be called after the device is reset and before any other methods are called, if Device.IsUsingEventHandlers is set to false .
op_Equality
Compares the current instance of a class to another instance to determine whether they are the same.
op_Inequality
Compares the current instance of a class to another instance to determine whether they are different.
raise_Disposing
Raises the Microsoft.DirectX.Direct3D.Sprite.Disposing event when called from within a derived class.
raise_Lost
Raises a Sprite .Lost event when called from within a derived class.
raise_Reset
Raises a Sprite .Reset event when called from within a derived class.
SetWorldViewLH
Sets the left-handed world-view transform for a sprite.
A call to this method is required before billboarding or sorting sprites.
SetWorldViewRH
Sets the right-handed world-view transform for a sprite.
A call to this method is required before billboarding or sorting sprites.
Sprite
Initializes a new instance of the Sprite class.
UpdateUnmanagedPointer
Updates the unmanaged pointer for this Sprite object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.
Properties
Property
Description
Device
Retrieves the Direct3D device associated with a sprite object.
Disposed
Gets a value that indicates whether the object is disposed.
Transform
Retrieves or sets a Matrix object.
UnmanagedComPointer
Returns the unmanaged Component Object Model (COM) ID3DXSprite interface pointer.
Inheritance Hierarchy
Remarks
Typically, the application first calls Sprite .Begin , which allows control over the device render state, alpha blending, and sprite transformation and sorting. Then, for each sprite to display, the application calls Sprite .Draw , which can be called repeatedly to store any number of sprites. To display the batched sprites to the device, the application calls Sprite .End or Sprite .Flush .
Class Information
Namespace
Microsoft.DirectX.Direct3D
Assembly
Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name
Microsoft.DirectX.Direct3DX,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492
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