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| SurfaceLoader.Save Method | Language: | 
Saves a surface to a file.
Visual Basic Public Shared Sub Save( _ 
ByVal destFile As String, _
ByVal destFormat As ImageFileFormat, _
ByVal srcSurface As Surface, _
ByRef sourcePalette As PaletteEntry, _
ByVal srcRectangle As Rectangle _
)C# public static void Save( 
string destFile,
ImageFileFormat destFormat,
Surface srcSurface,
out PaletteEntry sourcePalette,
Rectangle srcRectangle
);C++ public: 
static void Save(
String^ destFile,
ImageFileFormat destFormat,
Surface^ srcSurface,
[Out] PaletteEntry% sourcePalette,
Rectangle srcRectangle
);JScript public static function Save( 
destFile : String,
destFormat : ImageFileFormat,
srcSurface : Surface,
sourcePalette : PaletteEntry,
srcRectangle : Rectangle
);
destFile System.String 
String that contains the destination file name.destFormat Microsoft.DirectX.Direct3D.ImageFileFormat 
An ImageFileFormat object that specifies the file format to use when saving the surface to a file. This method supports saving to all ImageFileFormat types except Portable Pixmap (.ppm) and Targa/Truevision Graphics Adapter (.tga).srcSurface Microsoft.DirectX.Direct3D.Surface 
A Surface object that represents the source surface to save to a file.sourcePalette Microsoft.DirectX.Direct3D.PaletteEntry[] 
A PaletteEntry array that contains the source palette entries.srcRectangle System.Drawing.Rectangle 
A Rectangleobject that represents the source rectangle.
This method handles conversion to and from compressed texture formats.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. 
Save a Screenshot
This example demonstrates how to save a screen shot to a file.
The back buffer is retrieved and saved as a bitmap image.
In the following C# code example, device is assumed to be the rendering Device. This code is called after rendering is complete.
[C#]
using Microsoft.DirectX.Direct3D; Surface backbuffer = device.GetBackBuffer(0, 0, BackBufferType.Mono); SurfaceLoader.Save("Screenshot.bmp", ImageFileFormat.Bmp, backbuffer); backbuffer.Dispose();
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