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| SurfaceLoader.SaveToStream Method | Language: | 
Saves a surface to a stream.
Visual Basic Public Shared Function SaveToStream( _ 
ByVal destFormat As ImageFileFormat, _
ByVal srcSurface As Surface, _
ByRef sourcePalette As PaletteEntry, _
ByVal srcRectangle As Rectangle _
) As GraphicsStreamC# public static GraphicsStream SaveToStream( 
ImageFileFormat destFormat,
Surface srcSurface,
out PaletteEntry sourcePalette,
Rectangle srcRectangle
);C++ public: 
static GraphicsStream^ SaveToStream(
ImageFileFormat destFormat,
Surface^ srcSurface,
[Out] PaletteEntry% sourcePalette,
Rectangle srcRectangle
);JScript public static function SaveToStream( 
destFormat : ImageFileFormat,
srcSurface : Surface,
sourcePalette : PaletteEntry,
srcRectangle : Rectangle
) : GraphicsStream;
destFormat Microsoft.DirectX.Direct3D.ImageFileFormat 
An ImageFileFormat object that specifies the file format to use when saving the surface to a stream. This method supports saving to all ImageFileFormat types except Portable Pixmap (.ppm) and Targa/Truevision Graphics Adapter (.tga).srcSurface Microsoft.DirectX.Direct3D.Surface 
A Surface object that represents the source surface to save to a file.sourcePalette Microsoft.DirectX.Direct3D.PaletteEntry[] 
A PaletteEntry array that contains the source palette entries.srcRectangle System.Drawing.Rectangle 
A Rectangleobject that represents the source rectangle.
Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the saved surface data.
This method handles conversion to and from compressed texture formats.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. 
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