Texture.Texture Constructor |
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Creates a new instance of the Texture class.
Visual Basic Public Sub New( _
ByVal lp As IDirect3DTexture9, _
ByVal device As Device, _
ByVal pool As Pool _
)C# public Texture(
IDirect3DTexture9 lp,
Device device,
Pool pool
);C++ public:
Texture(
IDirect3DTexture9 lp,
Device^ device,
Pool pool
);JScript public function Texture(
lp : IDirect3DTexture9,
device : Device,
pool : Pool
);
lp Microsoft.DirectX.PrivateImplementationDetails.IDirect3DTexture9
Unmanaged Component Object Model (COM) IDirect3DTexture9 interface pointer.device Microsoft.DirectX.Direct3D.Device
A Device object to associate with the Texture.pool Microsoft.DirectX.Direct3D.Pool
Member of the Pool enumerated type that describes the memory class into which the texture should be placed.
An application can discover support for automatic generation of mipmaps in a particular format by calling Manager.CheckDeviceFormat with Usage.AutoGenerateMipMap. If Manager.CheckDeviceFormat returns false, the Texture constructor succeeds, but returns a single-level texture.
Exceptions
InvalidCallException The method call is invalid. For example, a parameter might contain an invalid value. OutOfVideoMemoryException Microsoft Direct3D does not have enough display memory to perform the operation. OutOfMemoryException Direct3D could not allocate sufficient memory to complete the call.
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