TextureGutterHelper.TextureGutterHelper Constructor |
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Initializes a new instance of the TextureGutterHelper class.
Visual Basic Public Sub New( _
ByVal width As Integer, _
ByVal height As Integer, _
ByVal gutterSize As Single, _
ByVal mesh As Mesh _
)C# public TextureGutterHelper(
int width,
int height,
float gutterSize,
Mesh mesh
);C++ public:
TextureGutterHelper(
int width,
int height,
float gutterSize,
Mesh^ mesh
);JScript public function TextureGutterHelper(
width : int,
height : int,
gutterSize : float,
mesh : Mesh
);
width System.Int32
Width of the texture, in pixelsheight System.Int32
Height of the texture, in pixels.gutterSize System.Single
Number of texels by which to over-sample the texture and create the gutter region. Must be at least 1.mesh Microsoft.DirectX.Direct3D.Mesh
An input Mesh object.
Use PrtEngine.ConcatenateMeshes to transform a scene to new coordinates.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
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