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| TextureGutterHelper.TextureGutterHelper Constructor | Language: | 
Initializes a new instance of the TextureGutterHelper class.
Visual Basic Public Sub New( _ 
ByVal width As Integer, _
ByVal height As Integer, _
ByVal gutterSize As Single, _
ByVal mesh As Mesh _
)C# public TextureGutterHelper( 
int width,
int height,
float gutterSize,
Mesh mesh
);C++ public: 
TextureGutterHelper(
int width,
int height,
float gutterSize,
Mesh^ mesh
);JScript public function TextureGutterHelper( 
width : int,
height : int,
gutterSize : float,
mesh : Mesh
);
width System.Int32 
Width of the texture, in pixelsheight System.Int32 
Height of the texture, in pixels.gutterSize System.Single 
Number of texels by which to over-sample the texture and create the gutter region. Must be at least 1.mesh Microsoft.DirectX.Direct3D.Mesh 
An input Mesh object.
Use PrtEngine.ConcatenateMeshes to transform a scene to new coordinates.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call. 
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