TextureLoader.FromCubeStream Method |
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Creates a cube texture from a file in memory.
Visual Basic Public Shared Function FromCubeStream( _
ByVal device As Device, _
ByVal stream As Stream _
) As CubeTextureC# public static CubeTexture FromCubeStream(
Device device,
Stream stream
);C++ public:
static CubeTexture^ FromCubeStream(
Device^ device,
Stream^ stream
);JScript public static function FromCubeStream(
device : Device,
stream : Stream
) : CubeTexture;
device Microsoft.DirectX.Direct3D.Device
A Device object that represents the device to associate with the cube texture.stream System.IO.Stream
A Stream from which to create the cube texture. See Remarks.
Microsoft.DirectX.Direct3D.CubeTexture
A CubeTexture object that represents the created cube texture object.
This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.
Cube textures differ from other surfaces in that they are collections of surfaces. To call Device.SetRenderTarget with a cube texture, select an individual face using CubeTexture.GetCubeMapSurface and pass the resulting surface to Device.SetRenderTarget.
The TextureLoader.FromCubeFile method uses the Microsoft DirectDraw surface (DDS) file format. The DXTex tool enables generation of a cube map from other file formats, and saves it as a .dds file.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. NotAvailableException This device does not support the queried technique. OutOfVideoMemoryException Microsoft Direct3D does not have enough display memory to perform the operation. OutOfMemoryException Direct3D could not allocate sufficient memory to complete the call.
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