TextureLoader.FromFile Method

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Creates a texture from a file.

Overload List

public static Texture FromFile(Device, string);
public static Texture FromFile(Device, string, int, int, int, Usage, Format, Pool, Filter, Filter, int);
public static Texture FromFile(Device, string, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation);
public static Texture FromFile(Device, string, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation, out PaletteEntry);
public static Texture FromFile(Device, string, int, int, int, Usage, Format, Pool, Filter, Filter, int, out PaletteEntry);

Remarks

This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.

Cube textures differ from other surfaces in that they are collections of surfaces. To call Device.SetRenderTarget with a cube texture, select an individual face using CubeTexture.GetCubeMapSurface and pass the resulting surface to Device.SetRenderTarget.

To get the best performance when using FromFile, consider the following:

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
NotAvailableException This device does not support the queried technique.
OutOfVideoMemoryException Microsoft Direct3D does not have enough display memory to perform the operation.
OutOfMemoryException Leave Site Direct3D could not allocate sufficient memory to complete the call.

See Also


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