TextureLoader.FromStream Method

Language:

Creates a texture from a file in memory.

Definition

Visual Basic Public Shared Function FromStream( _
    ByVal device As Device, _
    ByVal stream As Stream _
) As Texture
C# public static Texture FromStream(
    Device device,
    Stream stream
);
C++ public:
static TextureFromStream(
    Devicedevice,
    Streamstream
);
JScript public static function FromStream(
    device : Device,
    stream : Stream
) : Texture;

Parameters

device Microsoft.DirectX.Direct3D.Device
A Device object that represents the device to associate with the texture.
stream System.IO.Stream
A Stream Leave Site from which to create the texture. See Remarks.

Return Value

Microsoft.DirectX.Direct3D.Texture
A Texture object that represents the created texture object.

Remarks

This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
NotAvailableException This device does not support the queried technique.
OutOfVideoMemoryException Microsoft Direct3D does not have enough display memory to perform the operation.
OutOfMemoryException Leave Site Direct3D could not allocate sufficient memory to complete the call.

See Also


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