TextureLoader.FromStream Method |
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Creates a texture from a file in memory.
Visual Basic Public Shared Function FromStream( _
ByVal device As Device, _
ByVal stream As Stream _
) As TextureC# public static Texture FromStream(
Device device,
Stream stream
);C++ public:
static Texture^ FromStream(
Device^ device,
Stream^ stream
);JScript public static function FromStream(
device : Device,
stream : Stream
) : Texture;
device Microsoft.DirectX.Direct3D.Device
A Device object that represents the device to associate with the texture.stream System.IO.Stream
A Stream from which to create the texture. See Remarks.
Microsoft.DirectX.Direct3D.Texture
A Texture object that represents the created texture object.
This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. NotAvailableException This device does not support the queried technique. OutOfVideoMemoryException Microsoft Direct3D does not have enough display memory to perform the operation. OutOfMemoryException Direct3D could not allocate sufficient memory to complete the call.
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