TextureLoader.FromVolumeFile Method

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Creates a volume texture from a file.

Overload List

public static VolumeTexture FromVolumeFile(Device, string);
public static VolumeTexture FromVolumeFile(Device, string, int, int, int, int, Usage, Format, Pool, Filter, Filter, int);
public static VolumeTexture FromVolumeFile(Device, string, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation);
public static VolumeTexture FromVolumeFile(Device, string, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation, out PaletteEntry);
public static VolumeTexture FromVolumeFile(Device, string, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, out PaletteEntry);

Remarks

This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.

Each level of a mipmapped texture is automatically filled with the loaded volume texture. When loading images into mipmapped textures, some devices are unable to switch to a 1x1 image. If this happens, the method fails, and the images must be loaded manually.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
NotAvailableException This device does not support the queried technique.
OutOfVideoMemoryException Microsoft Direct3D does not have enough display memory to perform the operation.
OutOfMemoryException Leave Site Direct3D could not allocate sufficient memory to complete the call.

See Also


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