TextureLoader.FromVolumeStream Method

Language:

Creates a volume texture from a file in memory.

Definition

Visual Basic Public Shared Function FromVolumeStream( _
    ByVal device As Device, _
    ByVal stream As Stream, _
    ByVal readBytes As Integer _
) As VolumeTexture
C# public static VolumeTexture FromVolumeStream(
    Device device,
    Stream stream,
    int readBytes
);
C++ public:
static VolumeTextureFromVolumeStream(
    Devicedevice,
    Streamstream,
    int readBytes
);
JScript public static function FromVolumeStream(
    device : Device,
    stream : Stream,
    readBytes : int
) : VolumeTexture;

Parameters

device Microsoft.DirectX.Direct3D.Device
A Device object that represents the device to associate with the volume texture.
stream System.IO.Stream
A Stream Leave Site from which to create the texture.
readBytes System.Int32
Size, in bytes, of the file in memory.

Return Value

Microsoft.DirectX.Direct3D.VolumeTexture
Address of a pointer to a VolumeTexture object that represents the created texture object.

Remarks

This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
NotAvailableException This device does not support the queried technique.
OutOfVideoMemoryException Microsoft Direct3D does not have enough display memory to perform the operation.
OutOfMemoryException Leave Site Direct3D could not allocate sufficient memory to complete the call.

See Also


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