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| TextureShader.GetConstant Method | Language: | 
Retrieves an effect constant.
Visual Basic Public Function GetConstant( _ 
ByVal constant As EffectHandle, _
ByVal name As String _
) As EffectHandleC# public EffectHandle GetConstant( 
EffectHandle constant,
string name
);C++ public: 
EffectHandle^ GetConstant(
EffectHandle^ constant,
String^ name
);JScript public function GetConstant( 
constant : EffectHandle,
name : String
) : EffectHandle;
constant Microsoft.DirectX.Direct3D.EffectHandle 
An EffectHandle object that represents the parent data structure. If the constant is a top-level parameter (there is no parent data structure), use null.name System.String 
A string that contains the name of the constant to retrieve.
Microsoft.DirectX.Direct3D.EffectHandle
An EffectHandle that represents the effect constant.
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