TextureShader.GetConstantDescription Method |
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Retrieves an array of effect constants in the effect's constant table.
Visual Basic Public Function GetConstantDescription( _
ByVal constant As EffectHandle, _
ByVal numberConstants As Integer _
) As ConstantDescription()C# public ConstantDescription[] GetConstantDescription(
EffectHandle constant,
int numberConstants
);C++ public:
array<ConstantDescription>^ GetConstantDescription(
EffectHandle^ constant,
int numberConstants
);JScript public function GetConstantDescription(
constant : EffectHandle,
numberConstants : int
) : ConstantDescription[];
constant Microsoft.DirectX.Direct3D.EffectHandle
An EffectHandle object that represents the effect constant.numberConstants System.Int32
Number of constants to retrieve.
Microsoft.DirectX.Direct3D.ConstantDescription[]
Returns an array of ConstantDescription objects that represent the effect constant descriptions.
Samplers can appear more than once in a constant table, therefore, GetConstantDescription can return an array of descriptions each with a different register index.
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