| TextureShader.SetValue Method | Language: | 
Sets the constant table with the data in the buffer.
Visual Basic Public Sub SetValue( _ 
ByVal constant As EffectHandle, _
ByVal data As GraphicsStream _
)C# public void SetValue( 
EffectHandle constant,
GraphicsStream data
);C++ public: 
void SetValue(
EffectHandle^ constant,
GraphicsStream^ data
);JScript public function SetValue( 
constant : EffectHandle,
data : GraphicsStream
);
constant Microsoft.DirectX.Direct3D.EffectHandle 
An EffectHandle object that represents the unique identifier to a constant.data Microsoft.DirectX.GraphicsStream 
A GraphicsStream object the contains the texture shader constant data.
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